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Joined: Mar 2008 Posts: 31 Karma: 0 |  | Powers and your creatures « Thread Started on Apr 12, 2008, 5:37am » | |
These powers are to be baught through the store, do not cheat in the game to get them you will be banned immediatly upon detection. It is not fair and we will not tolorate it, so just don't do it. You can not automatically make a creature with the powers, if you do your biography will be deleted without notice and you will be warned.
NORMAL POWERS
Fire - this comes in stages, one never wields the fire in total control untill they are at least 8 years of age. They are then considered masters of their craft, fire wielders have an extra gift that comes with it. They grow horns on thier head as they age, similar to the ram horns on a mountain goat.
Water - This also comes in stages, however water is easier to control then fire. But it has its tendancys to get away, when a wolf is 6 years old it knows all it needs to when it comes to water. The water masters are looked up to because they can find water that is needed for a pack, however they cannot control such natural disasters such as tidal waves. Floods, or storms because it is too great and could kill the wolf trying. These creatures have an extra gift as well, they grow horns like that of a hell hound. Straight back and spiraled.
Earth - This comes in stages, yet unlike either fire or water it is perhaps the hardest to acheive mastery over. At the age of 10 years the creature is considered a master of his element, this being can be dangerous as there is little control over the power when it first comes and distruction is inevitable. Usually these creatures become out casts that fourm groups and teach each other thier trades. These creatures come with a gift as well, they have spikes along thier neck from the base of the skull till the middle of their shoulders.
Wind - Perhaps the easiest power of all of the elements, and quite unlike the other three. This can come easy for some but is hard for others, the creatures that hold this element hold the key's to the storms. Though storm making is not an ability they have, they can bring or disperse storm clouds. Mostly these wolves go off thier emotions, at the age of 4 years the wolf should be considered a master. Though it could take some as long as 8 years to get it right, these wolves come with a special gift too. They have longer ears, like that of a jack rabbit though in wolf shape and fourm.
RARE POWERS
Telepathy - An unusual increased sense of the mind, diffrent from the other powers. One could talk without moving their lips and even move things with their minds when they become masters, though they have to work on this quite hard. mastery is usually acheived when the creatures at 8 years of age. These wolves come with a special mutation of two tails and their left eye speckled in silver and bright yellow.
Storm - A similar power to Earth, though rarer in combination. This takes years of practice to acheive, and the creature who wields it is usually a trained Master in the art. the Masters are around 10 years old, and have aprentaces usually trailing them every where. They can brew storms, make hails, lightinging calling, and other things. These wolves come with a mutation too, they hold a small single horn in the middle of their skulls and have one silver eye one ice blue eye.
Earthquake - Ever feel that small tremmor under your feet? Well it isn't the ground shifting, or is it. The creatures who weild this power run purely on emotion, if they get too angry then one starts. Depending on how angery they are is what the scales will say, Mastery comes at the age of 7 years for the creatures. They come with a mutation, They have extra fur. But beware they have spines that will prick you if you touch their shoulders or rump!
Ice - The complete oposite of fire, ice is almost like the water bending abilities. Except you can make ice out of water, form ice on ground or what have you. Usually the creatures are masters at the mere age of 4 years, it dosen't take long and is easily controllable but it isn't the most common of powers. These creatures have a blue spiral marking on their right legs and ice blue eyes.
ULTRA RARE POWERS (these will cost more)
Electricity spirit - Have you ever thought of hording electricity to your advantage, well there are some out there who have this power. Though it is even more rare than the normal powers you see running around, the creatures never really know how to control this agressive magic and often come 'undone' by its furocity when they have an extream emotion. These creatures come with a small horn on their noses, this is the outlet for the creatures. Their ears are usually a bit longer than normal creatures.
more coming.
| [My5:] |
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